Distance¶
Distance Type¶
- enum class ipc::PointEdgeDistanceType¶
Closest pair between a point and edge.
Values:
- enumerator P_E0¶
The point is closest to edge vertex zero.
- enumerator P_E1¶
The point is closest to edge vertex one.
- enumerator P_E¶
The point is closest to the interior of the edge.
- enumerator AUTO¶
Automatically determine the closest pair.
- enum class ipc::EdgeEdgeDistanceType¶
Closest pair between two edges.
Values:
- enumerator EA0_EB0¶
The edges are closest at vertex 0 of edge A and 0 of edge B.
- enumerator EA0_EB1¶
The edges are closest at vertex 0 of edge A and 1 of edge B.
- enumerator EA1_EB0¶
The edges are closest at vertex 1 of edge A and 0 of edge B.
- enumerator EA1_EB1¶
The edges are closest at vertex 1 of edge A and 1 of edge B.
- enumerator EA_EB0¶
The edges are closest at the interior of edge A and vertex 0 of edge B.
- enumerator EA_EB1¶
The edges are closest at the interior of edge A and vertex 1 of edge B.
- enumerator EA0_EB¶
The edges are closest at vertex 0 of edge A and the interior of edge B.
- enumerator EA1_EB¶
The edges are closest at vertex 1 of edge A and the interior of edge B.
- enumerator EA_EB¶
The edges are closest at an interior point of edge A and B.
- enumerator AUTO¶
Automatically determine the closest pair.
- enum class ipc::PointTriangleDistanceType¶
Closest pair between a point and triangle.
Values:
- enumerator P_T0¶
The point is closest to triangle vertex zero.
- enumerator P_T1¶
The point is closest to triangle vertex one.
- enumerator P_T2¶
The point is closest to triangle vertex two.
- enumerator P_E0¶
The point is closest to triangle edge zero (vertex zero to one).
- enumerator P_E1¶
The point is closest to triangle edge one (vertex one to two).
- enumerator P_E2¶
The point is closest to triangle edge two (vertex two to zero).
- enumerator P_T¶
The point is closest to the interior of the triangle.
- enumerator AUTO¶
Automatically determine the closest pair.
-
PointEdgeDistanceType ipc::point_edge_distance_type(
const Eigen::Ref<const VectorMax3d>& p,
const Eigen::Ref<const VectorMax3d>& e0,
const Eigen::Ref<const VectorMax3d>& e1)¶ Determine the closest pair between a point and edge.
-
EdgeEdgeDistanceType ipc::edge_edge_distance_type(
const Eigen::Ref<const Eigen::Vector3d>& ea0,
const Eigen::Ref<const Eigen::Vector3d>& ea1,
const Eigen::Ref<const Eigen::Vector3d>& eb0,
const Eigen::Ref<const Eigen::Vector3d>& eb1)¶ Determine the closest pair between two edges.
- Parameters:¶
- const Eigen::Ref<const Eigen::Vector3d> &ea0¶
The first vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &ea1¶
The second vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb0¶
The first vertex of the second edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb1¶
The second vertex of the second edge.
- Returns:¶
The distance type of the edge-edge pair.
-
PointTriangleDistanceType ipc::point_triangle_distance_type(
const Eigen::Ref<const Eigen::Vector3d>& p,
const Eigen::Ref<const Eigen::Vector3d>& t0,
const Eigen::Ref<const Eigen::Vector3d>& t1,
const Eigen::Ref<const Eigen::Vector3d>& t2)¶ Determine the closest pair between a point and triangle.
Edge-Edge Mollifier¶
-
double ipc::edge_edge_mollifier_threshold(
const Eigen::Ref<const Eigen::Vector3d>& ea0_rest,
const Eigen::Ref<const Eigen::Vector3d>& ea1_rest,
const Eigen::Ref<const Eigen::Vector3d>& eb0_rest,
const Eigen::Ref<const Eigen::Vector3d>& eb1_rest)¶ Compute the threshold of the mollifier edge-edge distance.
This values is computed based on the edges at rest length.
- Parameters:¶
- const Eigen::Ref<const Eigen::Vector3d> &ea0_rest¶
The rest position of the first vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &ea1_rest¶
The rest position of the second vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb0_rest¶
The rest position of the first vertex of the second edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb1_rest¶
The rest position of the second vertex of the second edge.
- Returns:¶
Threshold for edge-edge mollification.
-
double ipc::edge_edge_cross_squarednorm(
const Eigen::Ref<const Eigen::Vector3d>& ea0,
const Eigen::Ref<const Eigen::Vector3d>& ea1,
const Eigen::Ref<const Eigen::Vector3d>& eb0,
const Eigen::Ref<const Eigen::Vector3d>& eb1)¶ Compute the squared norm of the edge-edge cross product.
- Parameters:¶
- const Eigen::Ref<const Eigen::Vector3d> &ea0¶
The first vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &ea1¶
The second vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb0¶
The first vertex of the second edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb1¶
The second vertex of the second edge.
- Returns:¶
The squared norm of the edge-edge cross product.
-
Vector12d ipc::edge_edge_cross_squarednorm_gradient(
const Eigen::Ref<const Eigen::Vector3d>& ea0,
const Eigen::Ref<const Eigen::Vector3d>& ea1,
const Eigen::Ref<const Eigen::Vector3d>& eb0,
const Eigen::Ref<const Eigen::Vector3d>& eb1)¶ Compute the gradient of the squared norm of the edge cross product.
- Parameters:¶
- const Eigen::Ref<const Eigen::Vector3d> &ea0¶
The first vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &ea1¶
The second vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb0¶
The first vertex of the second edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb1¶
The second vertex of the second edge.
- Returns:¶
The gradient of the squared norm of the edge cross product wrt ea0, ea1, eb0, and eb1.
-
Matrix12d ipc::edge_edge_cross_squarednorm_hessian(
const Eigen::Ref<const Eigen::Vector3d>& ea0,
const Eigen::Ref<const Eigen::Vector3d>& ea1,
const Eigen::Ref<const Eigen::Vector3d>& eb0,
const Eigen::Ref<const Eigen::Vector3d>& eb1)¶ Compute the hessian of the squared norm of the edge cross product.
- Parameters:¶
- const Eigen::Ref<const Eigen::Vector3d> &ea0¶
The first vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &ea1¶
The second vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb0¶
The first vertex of the second edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb1¶
The second vertex of the second edge.
- Returns:¶
The hessian of the squared norm of the edge cross product wrt ea0, ea1, eb0, and eb1.
-
double ipc::edge_edge_mollifier(
const Eigen::Ref<const Eigen::Vector3d>& ea0,
const Eigen::Ref<const Eigen::Vector3d>& ea1,
const Eigen::Ref<const Eigen::Vector3d>& eb0,
const Eigen::Ref<const Eigen::Vector3d>& eb1,
const double eps_x)¶ Compute a mollifier for the edge-edge distance.
This helps smooth the non-smoothness at close to parallel edges.
- Parameters:¶
- const Eigen::Ref<const Eigen::Vector3d> &ea0¶
The first vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &ea1¶
The second vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb0¶
The first vertex of the second edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb1¶
The second vertex of the second edge.
- const double eps_x¶
Mollifier activation threshold.
- Returns:¶
The mollifier coefficient to premultiply the edge-edge distance.
- double ipc::edge_edge_mollifier(const double x, const double eps_x)¶
Mollifier function for edge-edge distance.
-
Vector12d ipc::edge_edge_mollifier_gradient(
const Eigen::Ref<const Eigen::Vector3d>& ea0,
const Eigen::Ref<const Eigen::Vector3d>& ea1,
const Eigen::Ref<const Eigen::Vector3d>& eb0,
const Eigen::Ref<const Eigen::Vector3d>& eb1,
const double eps_x)¶ Compute the gradient of the mollifier for the edge-edge distance.
- Parameters:¶
- const Eigen::Ref<const Eigen::Vector3d> &ea0¶
The first vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &ea1¶
The second vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb0¶
The first vertex of the second edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb1¶
The second vertex of the second edge.
- const double eps_x¶
Mollifier activation threshold.
- Returns:¶
The gradient of the mollifier.
-
double ipc::edge_edge_mollifier_gradient(
const double x, const double eps_x)¶ The gradient of the mollifier function for edge-edge distance.
-
Matrix12d ipc::edge_edge_mollifier_hessian(
const Eigen::Ref<const Eigen::Vector3d>& ea0,
const Eigen::Ref<const Eigen::Vector3d>& ea1,
const Eigen::Ref<const Eigen::Vector3d>& eb0,
const Eigen::Ref<const Eigen::Vector3d>& eb1,
const double eps_x)¶ Compute the hessian of the mollifier for the edge-edge distance.
- Parameters:¶
- const Eigen::Ref<const Eigen::Vector3d> &ea0¶
The first vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &ea1¶
The second vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb0¶
The first vertex of the second edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb1¶
The second vertex of the second edge.
- const double eps_x¶
Mollifier activation threshold.
- Returns:¶
The hessian of the mollifier.
-
double ipc::edge_edge_mollifier_hessian(
const double x, const double eps_x)¶ The hessian of the mollifier function for edge-edge distance.
Edge-Edge¶
-
double ipc::edge_edge_distance(
const Eigen::Ref<const Eigen::Vector3d>& ea0,
const Eigen::Ref<const Eigen::Vector3d>& ea1,
const Eigen::Ref<const Eigen::Vector3d>& eb0,
const Eigen::Ref<const Eigen::Vector3d>& eb1,
EdgeEdgeDistanceType dtype = EdgeEdgeDistanceType::AUTO)¶ Compute the distance between a two lines segments in 3D.
Note
The distance is actually squared distance.
- Parameters:¶
- const Eigen::Ref<const Eigen::Vector3d> &ea0¶
The first vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &ea1¶
The second vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb0¶
The first vertex of the second edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb1¶
The second vertex of the second edge.
- EdgeEdgeDistanceType dtype = EdgeEdgeDistanceType::AUTO¶
The point edge distance type to compute.
- Returns:¶
The distance between the two edges.
-
Vector12d ipc::edge_edge_distance_gradient(
const Eigen::Ref<const Eigen::Vector3d>& ea0,
const Eigen::Ref<const Eigen::Vector3d>& ea1,
const Eigen::Ref<const Eigen::Vector3d>& eb0,
const Eigen::Ref<const Eigen::Vector3d>& eb1,
EdgeEdgeDistanceType dtype = EdgeEdgeDistanceType::AUTO)¶ Compute the gradient of the distance between a two lines segments.
Note
The distance is actually squared distance.
- Parameters:¶
- const Eigen::Ref<const Eigen::Vector3d> &ea0¶
The first vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &ea1¶
The second vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb0¶
The first vertex of the second edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb1¶
The second vertex of the second edge.
- EdgeEdgeDistanceType dtype = EdgeEdgeDistanceType::AUTO¶
The point edge distance type to compute.
- Returns:¶
The gradient of the distance wrt ea0, ea1, eb0, and eb1.
-
Matrix12d ipc::edge_edge_distance_hessian(
const Eigen::Ref<const Eigen::Vector3d>& ea0,
const Eigen::Ref<const Eigen::Vector3d>& ea1,
const Eigen::Ref<const Eigen::Vector3d>& eb0,
const Eigen::Ref<const Eigen::Vector3d>& eb1,
EdgeEdgeDistanceType dtype = EdgeEdgeDistanceType::AUTO)¶ Compute the hessian of the distance between a two lines segments.
Note
The distance is actually squared distance.
- Parameters:¶
- const Eigen::Ref<const Eigen::Vector3d> &ea0¶
The first vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &ea1¶
The second vertex of the first edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb0¶
The first vertex of the second edge.
- const Eigen::Ref<const Eigen::Vector3d> &eb1¶
The second vertex of the second edge.
- EdgeEdgeDistanceType dtype = EdgeEdgeDistanceType::AUTO¶
The point edge distance type to compute.
- Returns:¶
The hessian of the distance wrt ea0, ea1, eb0, and eb1.
Line-Line¶
-
double ipc::line_line_distance(
const Eigen::Ref<const Eigen::Vector3d>& ea0,
const Eigen::Ref<const Eigen::Vector3d>& ea1,
const Eigen::Ref<const Eigen::Vector3d>& eb0,
const Eigen::Ref<const Eigen::Vector3d>& eb1)¶ Compute the distance between a two infinite lines in 3D.
Note
The distance is actually squared distance.
Warning
If the lines are parallel this function returns a distance of zero.
- Parameters:¶
- const Eigen::Ref<const Eigen::Vector3d> &ea0¶
The first vertex of the edge defining the first line.
- const Eigen::Ref<const Eigen::Vector3d> &ea1¶
The second vertex of the edge defining the first line.
- const Eigen::Ref<const Eigen::Vector3d> &ea0¶
The first vertex of the edge defining the second line.
- const Eigen::Ref<const Eigen::Vector3d> &ea1¶
The second vertex of the edge defining the second line.
- Returns:¶
The distance between the two lines.
-
Vector12d ipc::line_line_distance_gradient(
const Eigen::Ref<const Eigen::Vector3d>& ea0,
const Eigen::Ref<const Eigen::Vector3d>& ea1,
const Eigen::Ref<const Eigen::Vector3d>& eb0,
const Eigen::Ref<const Eigen::Vector3d>& eb1)¶ Compute the gradient of the distance between a two lines in 3D.
Note
The distance is actually squared distance.
Warning
If the lines are parallel this function returns a distance of zero.
- Parameters:¶
- const Eigen::Ref<const Eigen::Vector3d> &ea0¶
The first vertex of the edge defining the first line.
- const Eigen::Ref<const Eigen::Vector3d> &ea1¶
The second vertex of the edge defining the first line.
- const Eigen::Ref<const Eigen::Vector3d> &ea0¶
The first vertex of the edge defining the second line.
- const Eigen::Ref<const Eigen::Vector3d> &ea1¶
The second vertex of the edge defining the second line.
- Returns:¶
The gradient of the distance wrt ea0, ea1, eb0, and eb1.
-
Matrix12d ipc::line_line_distance_hessian(
const Eigen::Ref<const Eigen::Vector3d>& ea0,
const Eigen::Ref<const Eigen::Vector3d>& ea1,
const Eigen::Ref<const Eigen::Vector3d>& eb0,
const Eigen::Ref<const Eigen::Vector3d>& eb1)¶ Compute the hessian of the distance between a two lines in 3D.
Note
The distance is actually squared distance.
Warning
If the lines are parallel this function returns a distance of zero.
- Parameters:¶
- const Eigen::Ref<const Eigen::Vector3d> &ea0¶
The first vertex of the edge defining the first line.
- const Eigen::Ref<const Eigen::Vector3d> &ea1¶
The second vertex of the edge defining the first line.
- const Eigen::Ref<const Eigen::Vector3d> &ea0¶
The first vertex of the edge defining the second line.
- const Eigen::Ref<const Eigen::Vector3d> &ea1¶
The second vertex of the edge defining the second line.
- Returns:¶
The hessian of the distance wrt ea0, ea1, eb0, and eb1.
Point-Edge¶
-
double ipc::point_edge_distance(
const Eigen::Ref<const VectorMax3d>& p,
const Eigen::Ref<const VectorMax3d>& e0,
const Eigen::Ref<const VectorMax3d>& e1,
PointEdgeDistanceType dtype = PointEdgeDistanceType::AUTO)¶ Compute the distance between a point and edge in 2D or 3D.
Note
The distance is actually squared distance.
- Parameters:¶
- const Eigen::Ref<const VectorMax3d> &p¶
The point.
- const Eigen::Ref<const VectorMax3d> &e0¶
The first vertex of the edge.
- const Eigen::Ref<const VectorMax3d> &e1¶
The second vertex of the edge.
- PointEdgeDistanceType dtype = PointEdgeDistanceType::AUTO¶
The point edge distance type to compute.
- Returns:¶
The distance between the point and edge.
-
VectorMax9d ipc::point_edge_distance_gradient(
const Eigen::Ref<const VectorMax3d>& p,
const Eigen::Ref<const VectorMax3d>& e0,
const Eigen::Ref<const VectorMax3d>& e1,
PointEdgeDistanceType dtype = PointEdgeDistanceType::AUTO)¶ Compute the gradient of the distance between a point and edge.
Note
The distance is actually squared distance.
- Parameters:¶
- const Eigen::Ref<const VectorMax3d> &p¶
The point.
- const Eigen::Ref<const VectorMax3d> &e0¶
The first vertex of the edge.
- const Eigen::Ref<const VectorMax3d> &e1¶
The second vertex of the edge.
- PointEdgeDistanceType dtype = PointEdgeDistanceType::AUTO¶
The point edge distance type to compute.
- Returns:¶
grad The gradient of the distance wrt p, e0, and e1.
-
MatrixMax9d ipc::point_edge_distance_hessian(
const Eigen::Ref<const VectorMax3d>& p,
const Eigen::Ref<const VectorMax3d>& e0,
const Eigen::Ref<const VectorMax3d>& e1,
PointEdgeDistanceType dtype = PointEdgeDistanceType::AUTO)¶ Compute the hessian of the distance between a point and edge.
Note
The distance is actually squared distance.
- Parameters:¶
- const Eigen::Ref<const VectorMax3d> &p¶
The point.
- const Eigen::Ref<const VectorMax3d> &e0¶
The first vertex of the edge.
- const Eigen::Ref<const VectorMax3d> &e1¶
The second vertex of the edge.
- PointEdgeDistanceType dtype = PointEdgeDistanceType::AUTO¶
The point edge distance type to compute.
- Returns:¶
hess The hessian of the distance wrt p, e0, and e1.
Point-Line¶
-
double ipc::point_line_distance(
const Eigen::Ref<const VectorMax3d>& p,
const Eigen::Ref<const VectorMax3d>& e0,
const Eigen::Ref<const VectorMax3d>& e1)¶ Compute the distance between a point and line in 2D or 3D.
Note
The distance is actually squared distance.
-
VectorMax9d ipc::point_line_distance_gradient(
const Eigen::Ref<const VectorMax3d>& p,
const Eigen::Ref<const VectorMax3d>& e0,
const Eigen::Ref<const VectorMax3d>& e1)¶ Compute the gradient of the distance between a point and line.
Note
The distance is actually squared distance.
-
MatrixMax9d ipc::point_line_distance_hessian(
const Eigen::Ref<const VectorMax3d>& p,
const Eigen::Ref<const VectorMax3d>& e0,
const Eigen::Ref<const VectorMax3d>& e1)¶ Compute the hessian of the distance between a point and line.
Note
The distance is actually squared distance.
Point-Plane¶
-
double ipc::point_plane_distance(
const Eigen::Ref<const Eigen::Vector3d>& p,
const Eigen::Ref<const Eigen::Vector3d>& origin,
const Eigen::Ref<const Eigen::Vector3d>& normal)¶ Compute the distance between a point and a plane.
Note
The distance is actually squared distance.
-
double ipc::point_plane_distance(
const Eigen::Ref<const Eigen::Vector3d>& p,
const Eigen::Ref<const Eigen::Vector3d>& t0,
const Eigen::Ref<const Eigen::Vector3d>& t1,
const Eigen::Ref<const Eigen::Vector3d>& t2)¶ Compute the distance between a point and a plane.
Note
The distance is actually squared distance.
-
Eigen::Vector3d ipc::point_plane_distance_gradient(
const Eigen::Ref<const Eigen::Vector3d>& p,
const Eigen::Ref<const Eigen::Vector3d>& origin,
const Eigen::Ref<const Eigen::Vector3d>& normal)¶ Compute the gradient of the distance between a point and a plane.
Note
The distance is actually squared distance.
-
Vector12d ipc::point_plane_distance_gradient(
const Eigen::Ref<const Eigen::Vector3d>& p,
const Eigen::Ref<const Eigen::Vector3d>& t0,
const Eigen::Ref<const Eigen::Vector3d>& t1,
const Eigen::Ref<const Eigen::Vector3d>& t2)¶ Compute the gradient of the distance between a point and a plane.
Note
The distance is actually squared distance.
-
Eigen::Matrix3d ipc::point_plane_distance_hessian(
const Eigen::Ref<const Eigen::Vector3d>& p,
const Eigen::Ref<const Eigen::Vector3d>& origin,
const Eigen::Ref<const Eigen::Vector3d>& normal)¶ Compute the hessian of the distance between a point and a plane.
Note
The distance is actually squared distance.
-
Matrix12d ipc::point_plane_distance_hessian(
const Eigen::Ref<const Eigen::Vector3d>& p,
const Eigen::Ref<const Eigen::Vector3d>& t0,
const Eigen::Ref<const Eigen::Vector3d>& t1,
const Eigen::Ref<const Eigen::Vector3d>& t2)¶ Compute the hessian of the distance between a point and a plane.
Note
The distance is actually squared distance.
Point-Point¶
-
double ipc::point_point_distance(
const Eigen::Ref<const VectorMax3d>& p0,
const Eigen::Ref<const VectorMax3d>& p1)¶ Compute the distance between two points.
Note
The distance is actually squared distance.
-
VectorMax6d ipc::point_point_distance_gradient(
const Eigen::Ref<const VectorMax3d>& p0,
const Eigen::Ref<const VectorMax3d>& p1)¶ Compute the gradient of the distance between two points.
Note
The distance is actually squared distance.
-
MatrixMax6d ipc::point_point_distance_hessian(
const Eigen::Ref<const VectorMax3d>& p0,
const Eigen::Ref<const VectorMax3d>& p1)¶ Compute the hessian of the distance between two points.
Note
The distance is actually squared distance.
Point-Triangle¶
-
double ipc::point_triangle_distance(
const Eigen::Ref<const Eigen::Vector3d>& p,
const Eigen::Ref<const Eigen::Vector3d>& t0,
const Eigen::Ref<const Eigen::Vector3d>& t1,
const Eigen::Ref<const Eigen::Vector3d>& t2,
PointTriangleDistanceType dtype
= PointTriangleDistanceType::AUTO)¶ Compute the distance between a points and a triangle.
Note
The distance is actually squared distance.
- Parameters:¶
- const Eigen::Ref<const Eigen::Vector3d> &p¶
The point.
- const Eigen::Ref<const Eigen::Vector3d> &t0¶
The first vertex of the triangle.
- const Eigen::Ref<const Eigen::Vector3d> &t1¶
The second vertex of the triangle.
- const Eigen::Ref<const Eigen::Vector3d> &t2¶
The third vertex of the triangle.
- PointTriangleDistanceType dtype = PointTriangleDistanceType::AUTO¶
The point-triangle distance type to compute.
- Returns:¶
The distance between the point and triangle.
-
Vector12d ipc::point_triangle_distance_gradient(
const Eigen::Ref<const Eigen::Vector3d>& p,
const Eigen::Ref<const Eigen::Vector3d>& t0,
const Eigen::Ref<const Eigen::Vector3d>& t1,
const Eigen::Ref<const Eigen::Vector3d>& t2,
PointTriangleDistanceType dtype
= PointTriangleDistanceType::AUTO)¶ Compute the gradient of the distance between a points and a triangle.
Note
The distance is actually squared distance.
- Parameters:¶
- const Eigen::Ref<const Eigen::Vector3d> &p¶
The point.
- const Eigen::Ref<const Eigen::Vector3d> &t0¶
The first vertex of the triangle.
- const Eigen::Ref<const Eigen::Vector3d> &t1¶
The second vertex of the triangle.
- const Eigen::Ref<const Eigen::Vector3d> &t2¶
The third vertex of the triangle.
- PointTriangleDistanceType dtype = PointTriangleDistanceType::AUTO¶
The point-triangle distance type to compute.
- Returns:¶
The gradient of the distance wrt p, t0, t1, and t2.
-
Matrix12d ipc::point_triangle_distance_hessian(
const Eigen::Ref<const Eigen::Vector3d>& p,
const Eigen::Ref<const Eigen::Vector3d>& t0,
const Eigen::Ref<const Eigen::Vector3d>& t1,
const Eigen::Ref<const Eigen::Vector3d>& t2,
PointTriangleDistanceType dtype
= PointTriangleDistanceType::AUTO)¶ Compute the hessian of the distance between a points and a triangle.
Note
The distance is actually squared distance.
- Parameters:¶
- const Eigen::Ref<const Eigen::Vector3d> &p¶
The point.
- const Eigen::Ref<const Eigen::Vector3d> &t0¶
The first vertex of the triangle.
- const Eigen::Ref<const Eigen::Vector3d> &t1¶
The second vertex of the triangle.
- const Eigen::Ref<const Eigen::Vector3d> &t2¶
The third vertex of the triangle.
- PointTriangleDistanceType dtype = PointTriangleDistanceType::AUTO¶
The point-triangle distance type to compute.
- Returns:¶
The hessian of the distance wrt p, t0, t1, and t2.