Style Guide

This document provides a guide to the style used in this project.

Code Formatting

We utilize ClangFormat to automate code formatting. Please format your code before pushing and/or creating a pull request.

Naming conventions

General

In general, we stick to the following naming conventions:

  • snake_case for variables, functions, and filenames

  • PascalCase for classes and structs

  • ALL_CAPS for constants and enum members

  • m_ prefix for class member variables (if the member is not public)

  • member() to get a class member variable (if the member is not public)

  • set_member() to set a class member variable (if the member is not public)

Specific

  • vertex positions: vertices or positions

  • vertex displacements: displacements

  • vertex rest positions/material coordinates: rest_positions

  • vertex velocities: velocities

  • mesh edge matrix: edges

  • mesh face matrix: faces

  • element vertices: we use a numeral suffix (e.g., e0 and e1 for the end-points of an edge)

  • edge-edge pairings: suffix of a and b

  • continuous collision detection pairs: suffix of _t0 for starting values and _t1 for end values

  • favor the term “collision” over “contact” (but this is not a hard rule)

  • we prefer the term “potential” over “constraint” when referring to the collisions and friction

Documentation

We use Doxygen to generate documentation. Please document your code before pushing and/or creating a pull request.


Last update: Oct 08, 2024